Polynesian Voyaging and the Wayfinding Art

Some students are attracted by a challenging puzzle. Others are captivated by a exciting adventure. Polynesian Voyaging & The Wayfinding Art offers both.
The puzzle: Where did the Polynesians come from? This controversial issue has engaged explorers, scientists and historians for hundreds of years. This books presents early theories and information, as well as modern archaeological and linguistic evidence; challenging students to discover the most likely answer to the question of Polynesian origin.

The Adventure
Hokule'a, a replica of an ancient Polynesian voyaging canoe, sails from island to island in the Pacific Ocean — without the use of navigational instruments. Students will learn about the voyages of Hokule'a, how she sails and how she is guided by her Hawaiian navigator.

Lesson plans and learning objectives are outlined at the beginning of each section. The entire curriculum encourages a team approach to learning. Almost all of the activities require students to work together in pairs or small groups. The interdisciplinary activities are designed to supplement standard programs in History, Geography, Social Studies and Science classes at the Junior High or High School level.

Each chapter includes the following:
Overview: General description of the information and activities in the section.
Objectives: Skills and knowledge students are expected to acquire.
Preparation: Getting ready for the activities in the classroom.
Time Estimate: Number of class periods (40 minutes) needed to complete each section.
Wrap-up: Questions and discussions to reinforce what students learned.
Activity and Information Cards: Designed to be copied for pairs or small groups.
Glossary: Definitions in the student materials on the page where they appear.


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Heroism Project Curriculum

Introductory Note to Teachers & Facilitators

by Judy Logan

Young people need heroes. They need to find the heroes in their communities, their culture and themselves.  They need to be guided and inspired to recognize and value the small acts of daily heroism that make profound differences.

These guides are intended to help teachers teach about heroes and to help students become heroes in their own lives. They have been designed to be flexible. The format of the Greek Mythology unit, for example, can be applied to African, Native American, Asian, Hebrew or Nordic Mythology, or any study of gods, goddesses, heroes and mythic creatures. The pedagogy of each unit is designed to give students experience in researching, writing, speaking, listening and creative expression.

Numerous stories and examples of heroism from real life will be used, repeatedly asking core questions such as: What is a hero? Does a hero always have to be in danger? Can a hero be very young? Very old? Is a person a hero all the time? To all people? Are there differences between a hero, a role model, or a mentor? Using popular culture as examples, we will provide students with tools to analyze how media affects our knowledge and views of heroes and heroism.

Building on their interests, talents, and strengths, students will produce curriculum on heroes through a choice of vehicles such as murals, comic books, drama, music, dance, poetry, rap, photography, dioramas, board games or other student choices.

The Heroism Project explores the complex relationship between Americans and our heroes. The curriuclum materials take students on a journey where they discover themselves as storytellers, artists, and/or writers. Building on their interests, talents, and strengths, they produce their own heroes curricula through murals, comic books, quilts, drama, music, dance, poetry, rap, photography, dioramas, board games or other choices.

To facilitate and encourage use of materials by teachers, the program focuses on heroism in the context of existing state standards and content requirements for Language Arts, English, History and Art. It is designed to supplement or supplant existing curriculum in classrooms and after-school programs.

The Heroism Project Gurriculum Guides will provide a journey whereby each student discovers himself or herself as storyteller, artist, and/or writer. The ultimate goal is to help all students recognize, claim and act upon the hero within.

Elementary School Sample

Middle School Sample

High School Sample